My game GIBZ recently just left early access on Steam!
It was in early access for almost a year. It still has some bugs here and there but all the content I had planned is in.
store.steampowered.com/app/448320
Age 32, Male
Programmer
Perth, Western Australia
Joined on 5/3/07
Posted by Torrunt - April 13th, 2017
My game GIBZ recently just left early access on Steam!
It was in early access for almost a year. It still has some bugs here and there but all the content I had planned is in.
store.steampowered.com/app/448320
looks pretty neat dude.
Good work!
Very cool, so smooooth! Is that using Flash Starling?
Thanks! No, it's using my own engine with the SFML.Net library.
Oh interesting! Are you doing real-time vector? Are characters animated in Flash initially?
The characters are drawn and animated in Flash initially, yeah. I then export them out as sprite sheets using my own little AIR app I made with FlashDevelop. It creates a series of png and xml files from the MovieClips. I then have an Animated Sprite class in my game that is set up and works very similarly to MovieClips in Flash.
Some of the animations like the Bat are made up of only a few small images and some xmls files that explain how to animate them. For example here's the Bat's idle animation: https://pastebin.com/iVw5NuL7
congratz.
Tyler
looks pretty cool